Monday, 22 February 2010

Landscape Finished

Landscape Modelling Finished


Ok I've now finished Modelling my landscape for my animation project. My theme was ancient China and I think I've managed to construct an environment that resembles that.

What I think brings this together so well is sadly the simplest and quickest thing I did, the fog. It adds so well to the overall surroundings giving it a mythical feel.



I'm also happy with the temple that I built into the mountain. This was a funny thing to build, I wanted it to be very ornate with lots of stuff going on, however I was really worried about the amount of polygons this would require so I had to strike a balance.

And I think it looks pretty good but it needs textures. Which brings me nicely onto my next task I'm going to texture it to give it a much deeper sense of depth and bring out some of the details that I've planned such as the roof tiles. But so far I'm pretty happy with it, it's basic enough to allow the characters to become central to the piece of work but it's good enough to give the impression that they are in China.

Tuesday, 16 February 2010

Landscape Development

Landscape Development

I've finally finished my steps up my great mountain, I had planned to make it a lot taller however I was concerned about space at the top and I was getting really fustrated about modelling these steps.

So too birds one stone and I built the pilnth where my temple is going to be into the mountain so I had a bit more space. And I've also got an entrance arch at the bottom of the stairs which I think looks pretty cool.

So far the only real problems I've had are scale, the arch was much bigger for a long time till I realised it was nearly as big as the top of the mountain, so I need to watch out for that. I think it's just a more professional way of working now that I need to be aiming for which should hopefully make everything a lot easier.

Wednesday, 10 February 2010

Landscape Plans

Landscape Plans
After my last post I thought it'd be a good idea to give a quick explaination of what I'm actually going to do with my landscape. Click on the picture if you can't see it very clearly.
Anyway since I'm going along with the idea of having a Chinese, dojo/ tea house thing, I thought the most practical place for it would be upon a great mountain. Basically it is going to be set onto one of the ledges of the main mountain in the middle with a huge amount of stairs leading up to it. I'll probably work a bit more detail into the main mountain since it is going to be the main focus of everything, while everything else is simply going to be in the background.
A good point about that right now is that at the moment it is rendering quite well but we'll have to see as time goes on so I might have to just chop it all out and stick in a picture instead but hopefully it'll be ok.
I'll also probably stick a fog around the base of the landscape to make the area look a lot more interesting and mythical with the mountains just poking out of the top.
I know this idea has been done a million times before, but I like it, it ties in well with my project and once it's finished it'll look awesome.

Mountains

Mountains
While I've been modelling a lot of assets recently I suddenly decided that it was time for a change and thought I'd get a big chunk of my landscape done.


Anyway I started off simple working with a plane and using a big brush in with the paint deformation tools I roughly knocked up a mountain region. Looking back it doesn't look very good at all at this point, I don't know why it's green and it's too smooth looks a lot like cloth.




So I started working in a lot more of the detail making the mountains look a lot sharper, it's still pretty shiny but that can be sorted out with a good bit of texturing.



Tuesday, 9 February 2010

Very Basic Airport

Very Basic Airport
Possibly the worst thing I've ever modelled but it's good to get the very basics down for my Airport. This is basically just made from a few different shapes and none of it is going to be in my final piece, but it's how it's going to look.

Anyway really it's going to be as eco-friendly an airport as possible. No taking up huge amounts of land with runways, no levelling mountains to reclaim land from the sea. This is going to be made from metal and be located in the sea. With a dam to protect from waves and to also generate energy. Lets face it no airport is ever going to be eco-friendly however it doesn't hurt to try.

Time to get modelling this thing for real with a lor more detail this time.

Wednesday, 3 February 2010

Spear

Spear
Just finished what will be the most complicated asset in my animation, a spear. I'm a bit reluctant to say what I'm going to do with it but depending on time this will either be in the background looking cool or will be a major part of my animation. Just going to have to wait and see.
I'm also modelling a lot of assets at the moment so I'll post up a few of them when I get them done while I'm working on my main scenery and characters.