Possible Rebranding - Thunderchild
It is funny how some images stick with you. For me that image has always been the lonely battleship defending the refugees from the onslaught of the Martians in Jeff Wayne's 'War of the Worlds'. That battleship of course being the immortal Thunderchild.
I am therefore considering to brand my work under this image. Hoping to create a brand image that is easily recognisable that will tie all of my work together as I look towards reaching my academic and professional goals.
The logo I have created however is merely an inital draft and I will be looking to create a more intuitive and inventive logo along the same lines. I will be looking to gather feedback on this brand over the coming weeks and then decide whether to use this idea or go with something more traditional.
Sunday, 27 February 2011
Tuesday, 8 February 2011
It's been a while...
It's been a while...
Hey guys sorry there have been absolutely zero posts up on here in.....well forever. This is not due to lack of work instead the complete opposite. Between constantly working on my Client Project and having to fire out an experimental artefact once every two weeks I've found spare time has been in short supply recently.
So it's time to make ammends I'm going to post up the working process for every artefact created to this point, the final artefact and a detailed evaluation for each. As well as this I'm going to constantly be updating and talking about the work I've done for my client project and generally discussing how it's going.
Oh and before I forget to mention, I'm starting a new blog completely unrelated to this that is going to be talking about geek culture and is going to be really cool so check it out at www.adam-letstalkgeek.blogspot.com
Hey guys sorry there have been absolutely zero posts up on here in.....well forever. This is not due to lack of work instead the complete opposite. Between constantly working on my Client Project and having to fire out an experimental artefact once every two weeks I've found spare time has been in short supply recently.
So it's time to make ammends I'm going to post up the working process for every artefact created to this point, the final artefact and a detailed evaluation for each. As well as this I'm going to constantly be updating and talking about the work I've done for my client project and generally discussing how it's going.
Oh and before I forget to mention, I'm starting a new blog completely unrelated to this that is going to be talking about geek culture and is going to be really cool so check it out at www.adam-letstalkgeek.blogspot.com
Monday, 11 October 2010
Digital Piracy Test Animation
Digital Piracy Test Animation
This is a simple test animation to see how my idea for my digital piracy animation. It is basically a stage where different scenes and enviroments will slide in, so for this simple test I've chosen a plain hill landscape.
Wednesday, 6 October 2010
Lego vs World of Warcraft?
Lego vs World of Warcraft?
While doing some mundane web browsing I came across this little article on the Escapist www. escapistmagazine.com, honestly check out this website it's pretty good for Games Design. Anyway on the Escapist I found this http://www.escapistmagazine.com/news/view/103848-Lego-Bricks-Require-More-Polygons-Than-World-of-Warcraft-Avatars, in which the creative director of the new Lego Universe game proudly announces that 'a two by eight lego brick, is about twice the polygons of say a World of Warcraft character'.
Now that to me shows a few things, one how incredibly anal Lego are about detail in their products, how technology has changed and advanced. But most importantly how stupid Lego are, one of the principal reasons for WoW success is how easy it is to run on even the most basic of computers and this is achieved by a simple design throughout the game. Who cares how simple the characters are they look great even though they are a little old, it's just clever game design. Now take Lego Universe for an example the only people with computers fast enough to run the game are going to be hardcore computer users, perhaps not the targetted audience for a Lego game??
Now I just want to leave this post by saying I don't play WoW, I did at one point and found it to be the most absorbing game I've ever played. However suddenly I realised one day that I had barely left my computer for the month since I'd bought the game. Still an amazing game though.
While doing some mundane web browsing I came across this little article on the Escapist www. escapistmagazine.com, honestly check out this website it's pretty good for Games Design. Anyway on the Escapist I found this http://www.escapistmagazine.com/news/view/103848-Lego-Bricks-Require-More-Polygons-Than-World-of-Warcraft-Avatars, in which the creative director of the new Lego Universe game proudly announces that 'a two by eight lego brick, is about twice the polygons of say a World of Warcraft character'.
Now that to me shows a few things, one how incredibly anal Lego are about detail in their products, how technology has changed and advanced. But most importantly how stupid Lego are, one of the principal reasons for WoW success is how easy it is to run on even the most basic of computers and this is achieved by a simple design throughout the game. Who cares how simple the characters are they look great even though they are a little old, it's just clever game design. Now take Lego Universe for an example the only people with computers fast enough to run the game are going to be hardcore computer users, perhaps not the targetted audience for a Lego game??
Now I just want to leave this post by saying I don't play WoW, I did at one point and found it to be the most absorbing game I've ever played. However suddenly I realised one day that I had barely left my computer for the month since I'd bought the game. Still an amazing game though.
Monday, 15 March 2010
Tea
Monday, 22 February 2010
Landscape Finished
Landscape Modelling Finished

Ok I've now finished Modelling my landscape for my animation project. My theme was ancient China and I think I've managed to construct an environment that resembles that.
What I think brings this together so well is sadly the simplest and quickest thing I did, the fog. It adds so well to the overall surroundings giving it a mythical feel.

I'm also happy with the temple that I built into the mountain. This was a funny thing to build, I wanted it to be very ornate with lots of stuff going on, however I was really worried about the amount of polygons this would require so I had to strike a balance.
And I think it looks pretty good but it needs textures. Which brings me nicely onto my next task I'm going to texture it to give it a much deeper sense of depth and bring out some of the details that I've planned such as the roof tiles. But so far I'm pretty happy with it, it's basic enough to allow the characters to become central to the piece of work but it's good enough to give the impression that they are in China.

Ok I've now finished Modelling my landscape for my animation project. My theme was ancient China and I think I've managed to construct an environment that resembles that.
What I think brings this together so well is sadly the simplest and quickest thing I did, the fog. It adds so well to the overall surroundings giving it a mythical feel.

I'm also happy with the temple that I built into the mountain. This was a funny thing to build, I wanted it to be very ornate with lots of stuff going on, however I was really worried about the amount of polygons this would require so I had to strike a balance.
And I think it looks pretty good but it needs textures. Which brings me nicely onto my next task I'm going to texture it to give it a much deeper sense of depth and bring out some of the details that I've planned such as the roof tiles. But so far I'm pretty happy with it, it's basic enough to allow the characters to become central to the piece of work but it's good enough to give the impression that they are in China.
Tuesday, 16 February 2010
Landscape Development
Landscape Development

I've finally finished my steps up my great mountain, I had planned to make it a lot taller however I was concerned about space at the top and I was getting really fustrated about modelling these steps.
So too birds one stone and I built the pilnth where my temple is going to be into the mountain so I had a bit more space. And I've also got an entrance arch at the bottom of the stairs which I think looks pretty cool.
So far the only real problems I've had are scale, the arch was much bigger for a long time till I realised it was nearly as big as the top of the mountain, so I need to watch out for that. I think it's just a more professional way of working now that I need to be aiming for which should hopefully make everything a lot easier.

I've finally finished my steps up my great mountain, I had planned to make it a lot taller however I was concerned about space at the top and I was getting really fustrated about modelling these steps.
So too birds one stone and I built the pilnth where my temple is going to be into the mountain so I had a bit more space. And I've also got an entrance arch at the bottom of the stairs which I think looks pretty cool.
So far the only real problems I've had are scale, the arch was much bigger for a long time till I realised it was nearly as big as the top of the mountain, so I need to watch out for that. I think it's just a more professional way of working now that I need to be aiming for which should hopefully make everything a lot easier.
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