Monday, 14 December 2009
Of Bots and Bananas Final
Ok this is my final version of my Robot Animation. On the whole I am really happy with it, all things considered this is the first piece of animation I've ever attempted and everything moves well and looks natural. The main problem though is my choice of background, I had a black horizon but I don't think this works at all because it means that you can't see a lot of the robots. I'll hopefully change this at some point in the future.
The biggest problems with it come from my over ambition really, I tried a lot of different camera angles and pans thinking that this would link in with my flying robot however it doesn't really work. Another part is when the robot actually trips, I wanted a really epic slow motion scene where the robot helper only just escapes however something doesn't quite work and the camera angle restricts what you can see a lot, so by trying something new it actually misses out some of the best bits of animation.
However I am really proud of how it looks and is modelled really well, its a miracle that I managed to get the rig to work because it was that complicated and the fact that I've got anything even half functional is amazing. So yeah I'm very happy with it, if I get time I might go back and iron out a few of the mistakes but on the whole it's a good effort and I'm proud of it.
Sunday, 13 December 2009
Roller Coaster Ready to Render
Roller Coaster Ready to Render
Finally got my Rollercoaster ready to render, I'm pretty happy with it I've gone for a basic idea basing my idea around a childs mobile with everything hanging down from the sky. What this allows me to do is have very basic but effective textures so rendering isn't as bad as I thought it would be so I've got enough time to render out a few different shots and get the finished piece looking good.
Saturday, 12 December 2009
Card Designs Updated
Ok I've now gone back and updated my card designs, I really wasn't happy with the block colours of the last ones so I've changed that. I've kept the first one exactly the same and I like how its a different colour because this is going to be my magic card designs, so its good to seperate the two different types. I've also split mages and warrior cards into two different colours to make it easier for the player.
Friday, 11 December 2009
Final 'Of Bot's and Bananas' - Part 1
Just finished rendering the first part of my robot animation, this is where the robot helper first discovers the banana and then goes running off to find the main robot, it's more of a prequel of whats to come than anything else but I'm happy with it just going to plow on with this rendering now and get it all done.
Thursday, 10 December 2009
Scanline or Mental Ray?

I'm at a very annoying point with my rollercoaster, I'm just starting to put it all together and add the final few textures but I really don't know which renderer to use, they both have major flaws for this project. Scanline renders really quickly and does everything that I want it to but doesn't have the same amount of textures as Mental Ray. However Mental Ray, takes forever to render and doesn't pick up all the finer details that I have on my rollercoaster, for example it's missing parts of the string, while Scanline does this perfectly.It's a tough choice, I think that I'll have to stick with Scanline at the moment and see how I get on with texturing, I can also use the rendering effects in Scanline. It's just annoying though.
A Working Planet
This is again another render for another piece of the background for my Rollercoaster, again I like the way that it pivots making it look as though it is hanging on a piece of string. I also added some rotation to the rings around it and added an asteroid that follows a path constaint around the planet. Trying to follow the theme of something that has been made I also added a line around the planet to make it appear as though it has been joined together from two different parts.
The only problem I am having at the moment is texturing, I'm close to finishing this project at the minuite but textures seem to kill my laptop and slow down rendering time in a big way so I need to try and find a way around this without jeprodising how it looks, this is Visualisation after all.
Stars
This whole idea mainly came from the artwork from The Cure's Greatest Hits, I love how the stars hang down from the ceiling and thought that the idea would work really well with my rollercoaster. But yeah I'm really happy with how it looks and moves around quite naturally.
I've finally managed to get the lens effects to work on 3D S Max so without any further adue here is just one of the stars that I'm going to stick around my rollercoaster. The reason for this is that instead of just sticking on a background picture of stars I would create a simple one myself in 3D S Max that suits my theme much more so I'm hoping that this is the final missing link that my rollercoaster needs. I'll now start putting all of this together and keep posting up when something major gets added.
Ready to Animate

Wednesday, 9 December 2009
Robot Model Finished
Finally! I have finished my robot and I am so proud of how it looks, it has taken forever but now that it's done I can just sit back and enjoy my hard work.
However in the interests of logic and time I'll apply a basic texture instead which should keep the rendering time down to a minimal. So I'll finish rigging the hands tommorow and then get cracking with this animation.Robot Head

Robot Chest
Tuesday, 8 December 2009
Roller Coaster Modelled

Movement test
Just thought that I'd stick this on aswell before I start modelling the rest of it properly, I've had a bit of a play with the follow path thing used with splines. It looks pretty good so far I need to think of a way of making sure the rollercoaster stays on the track without going through it or floating on top of it. But it works on the whole and that's the main thing. I also tried using the curve editor to slow it down in splace it works to some extent but I'll properly perfect it for my final piece.
Roller Coaster Spline
Well I've finall finished the splne of my roller coaster and thought I'd post it up. I know that I should have done this weeks ago but I have been working on my rollercoaster but I've been doing the other pieces that are going to go around it. Basically I don't really like working with splines unless it's on a flat plane they are very hard to get right but it's done now. Robot Legs

Monday, 7 December 2009
Card Designs

Robot Helper Finshed
Ok I've now finshed my Helper Robot and I'm very happy with how it looks, just how I planned anyway. It's all rigged and ready to go once I finish my main robot. I should have my main robot finshed and rigged by the end of tommorow with any luck and then it's just a case of animating and rendering for the deadline but I know exactly what I'm going to do so it's all gravy.
Anyway here's a short clip of my robot in action.






