Tuesday, 26 January 2010

Paint Deformation Tools

Paint Deformation Tools
Today I have discovered something that is going to make my life a million times easier, the paint deformation tools. They have to be the best things ever. Let me explain, I've been trying to model my scenery for my animation for a while now without must success.
But with these tools I did this mountain scene in about two minutes. It's not perfect but it's a very good start and I'll hopefully have the finished scenery ready very soon for both of my projects so I can start adding my assetts and making them look awesome.

Assets - Bustersword

Assets - Bustersword
I've now started thinking about how to make my animmation a lot more interesting, I don't want just a blank empty space this time.
So I'm going to model a lot of quick and simple assets that I can stick in the background and look really cool. Well since I'm doing ancient China weapons are pretty important and I wanted to stick Cloud from Final Fantasy VII's Bustersword in there. It's just a cheeky reference really I'm hoping some people will notice it, most probably won't even know what it is but it's there.
I did want to use Squall's Gunblade but the idea of a Gun in ancient China is probably pushing it a bit too far.

Monday, 25 January 2010

A Simple Man

A Simple Man
I've noticed that I've not posted anything up lately, basically I'm buried in design work so I don't have much computer work to show off at the moment. So I tho0ught I'd post up what I've been getting up to in my seminars.
So anyway this is a really simple guy that should be easy and fun to mess around with. The only problem that I have at the minute is eyes, I want them in my work but their difficult so we'll see.

Tuesday, 19 January 2010

Animation - To China

Animation - To China
Right I came up with this idea or the 'cup of tea' project a while ago now, around Christmas in fact and I was ready to come back to uni and get cracking with it, however I then found out quite a few people had a similar idea so I was a bit put off. My idea was basically to have it set in a Chinese dojo and look at ways o getting some martial arts into it. I quickly realised that it's going to be a pretty huge project to do so if I'm going to do it I need to start soon.

So anyway I've decided to go with it it might not be the most original idea anyone has ever seen but as long as I do it really well, all will be good. Well visually I'm going to draw off influences from 'Kung Fu Panda', not with the animals but the scenery that is really well modelled and makes you feel like your in China.
Also jamie Hewletts 'Monkey' project is a great place to start, I really loved the animation he did for the Beijing Olympics, it had a very distinct Jamie Hewlett style and yet you believed the characters are in China. That's the kind of thing I'm going to be looking to get across with my animation, I want the scenery to be believable and look awesome while the character(s) that interact upon it have a style that I like.
And since this is animation I want my characters to be easy to animate, very cartoonish and most importantly to move well. The one thing that I am most interested in getting into my animation is part of my scenery to break, or smash. I don't want my character to look as though he's just acting on top of some scenery, I want him to look as though he's acting in a scene. I that makes sense, it does to me anyway.

Friday, 15 January 2010

To Build an Airport

To Build an Airport
Ok this is my new project for visualisation, and I really like it. The good part for me is that I used to study architecture at college so I should be ok, and I've got two terms to do this in so if this project doesn't look like the most amazing thing ever there's something wrong here.

Anyway I'm just trying to come up with a few ideas and piecing together some influences, however there is one thing that I don't want to do which is build a conventional airport. Architecture I think should not only make things look nice but should also solve problems, so as most people know airports take up far too much space, so I'm going to look at finding a way of reducing the amount of space that airports take up while also still having easy access, plenty of parking and all that jazz so yeah going to be quite a hard task.

However there is a silver lining this is an airport of the future so I'm not tied down as much as a real architect so I have a bit of leway, and I've got two terms to get it done in. So time to get started.