Monday, 14 December 2009
Of Bots and Bananas Final
Ok this is my final version of my Robot Animation. On the whole I am really happy with it, all things considered this is the first piece of animation I've ever attempted and everything moves well and looks natural. The main problem though is my choice of background, I had a black horizon but I don't think this works at all because it means that you can't see a lot of the robots. I'll hopefully change this at some point in the future.
The biggest problems with it come from my over ambition really, I tried a lot of different camera angles and pans thinking that this would link in with my flying robot however it doesn't really work. Another part is when the robot actually trips, I wanted a really epic slow motion scene where the robot helper only just escapes however something doesn't quite work and the camera angle restricts what you can see a lot, so by trying something new it actually misses out some of the best bits of animation.
However I am really proud of how it looks and is modelled really well, its a miracle that I managed to get the rig to work because it was that complicated and the fact that I've got anything even half functional is amazing. So yeah I'm very happy with it, if I get time I might go back and iron out a few of the mistakes but on the whole it's a good effort and I'm proud of it.
Sunday, 13 December 2009
Roller Coaster Ready to Render
Roller Coaster Ready to Render
Finally got my Rollercoaster ready to render, I'm pretty happy with it I've gone for a basic idea basing my idea around a childs mobile with everything hanging down from the sky. What this allows me to do is have very basic but effective textures so rendering isn't as bad as I thought it would be so I've got enough time to render out a few different shots and get the finished piece looking good.
Saturday, 12 December 2009
Card Designs Updated
Ok I've now gone back and updated my card designs, I really wasn't happy with the block colours of the last ones so I've changed that. I've kept the first one exactly the same and I like how its a different colour because this is going to be my magic card designs, so its good to seperate the two different types. I've also split mages and warrior cards into two different colours to make it easier for the player.
Friday, 11 December 2009
Final 'Of Bot's and Bananas' - Part 1
Just finished rendering the first part of my robot animation, this is where the robot helper first discovers the banana and then goes running off to find the main robot, it's more of a prequel of whats to come than anything else but I'm happy with it just going to plow on with this rendering now and get it all done.
Thursday, 10 December 2009
Scanline or Mental Ray?

I'm at a very annoying point with my rollercoaster, I'm just starting to put it all together and add the final few textures but I really don't know which renderer to use, they both have major flaws for this project. Scanline renders really quickly and does everything that I want it to but doesn't have the same amount of textures as Mental Ray. However Mental Ray, takes forever to render and doesn't pick up all the finer details that I have on my rollercoaster, for example it's missing parts of the string, while Scanline does this perfectly.It's a tough choice, I think that I'll have to stick with Scanline at the moment and see how I get on with texturing, I can also use the rendering effects in Scanline. It's just annoying though.
A Working Planet
This is again another render for another piece of the background for my Rollercoaster, again I like the way that it pivots making it look as though it is hanging on a piece of string. I also added some rotation to the rings around it and added an asteroid that follows a path constaint around the planet. Trying to follow the theme of something that has been made I also added a line around the planet to make it appear as though it has been joined together from two different parts.
The only problem I am having at the moment is texturing, I'm close to finishing this project at the minuite but textures seem to kill my laptop and slow down rendering time in a big way so I need to try and find a way around this without jeprodising how it looks, this is Visualisation after all.
Stars
This whole idea mainly came from the artwork from The Cure's Greatest Hits, I love how the stars hang down from the ceiling and thought that the idea would work really well with my rollercoaster. But yeah I'm really happy with how it looks and moves around quite naturally.
I've finally managed to get the lens effects to work on 3D S Max so without any further adue here is just one of the stars that I'm going to stick around my rollercoaster. The reason for this is that instead of just sticking on a background picture of stars I would create a simple one myself in 3D S Max that suits my theme much more so I'm hoping that this is the final missing link that my rollercoaster needs. I'll now start putting all of this together and keep posting up when something major gets added.
Ready to Animate

Wednesday, 9 December 2009
Robot Model Finished
Finally! I have finished my robot and I am so proud of how it looks, it has taken forever but now that it's done I can just sit back and enjoy my hard work.
However in the interests of logic and time I'll apply a basic texture instead which should keep the rendering time down to a minimal. So I'll finish rigging the hands tommorow and then get cracking with this animation.Robot Head

Robot Chest
Tuesday, 8 December 2009
Roller Coaster Modelled

Movement test
Just thought that I'd stick this on aswell before I start modelling the rest of it properly, I've had a bit of a play with the follow path thing used with splines. It looks pretty good so far I need to think of a way of making sure the rollercoaster stays on the track without going through it or floating on top of it. But it works on the whole and that's the main thing. I also tried using the curve editor to slow it down in splace it works to some extent but I'll properly perfect it for my final piece.
Roller Coaster Spline
Well I've finall finished the splne of my roller coaster and thought I'd post it up. I know that I should have done this weeks ago but I have been working on my rollercoaster but I've been doing the other pieces that are going to go around it. Basically I don't really like working with splines unless it's on a flat plane they are very hard to get right but it's done now. Robot Legs

Monday, 7 December 2009
Card Designs

Robot Helper Finshed
Ok I've now finshed my Helper Robot and I'm very happy with how it looks, just how I planned anyway. It's all rigged and ready to go once I finish my main robot. I should have my main robot finshed and rigged by the end of tommorow with any luck and then it's just a case of animating and rendering for the deadline but I know exactly what I'm going to do so it's all gravy.
Anyway here's a short clip of my robot in action.
Friday, 4 December 2009
Robot - Armour Plating
Monday, 30 November 2009
Playing with Cameras
Today I've had a go at rendering the practice robot and putting the animating together in a more organised dramatic way. Anyway one thing I've found is that I am a very harsh cutter and I shoot from shot to shot too quickly, but this is why we practice, so I won't do it when it counts. However I did come up with this shot that I am quite proud of, I like the way the camera moves and the manhole cover slowly comes into shot letting the audience in on the joke while the robot thinks he's safe.
Friday, 27 November 2009
Robot Final Frame

A Robots Assistant
Wednesday, 25 November 2009
Robot

Monday, 23 November 2009
Banana Slip Practice
Here's a short video I made in my seminar today of the robot slipping and falling over epically on a banana skin. I'm pretty happy with it, and there we're suprisingly few hic-ups. The only thing wrong with it is that I linked the banana skin to the wrong thing so instead of landing on his face it floated around a bit, so I decided to have it land behind him nice and simply.
I know I keep promising this but I should have some of my own stuff building towards the final piece very, very soon.
Thursday, 19 November 2009
Gantt Chart
Card Game
Ok it's taken a while but I've finally got a pretty good idea for my card game. I've just noticed anyway that I've not posted anything up on my blog about it so I just thought I'd let the world know how it's going.
So I've got to design my own card game with a maximum of 60 cards, it has to be totally unique but at the same time not overly complicated. To be honest I've had a lot of trouble with this project, it's not that I've not wanted to get on with it but it's hard to come up with a totally new idea. My first thoughts was to have like a medieval battle game, players could arange cards in different formations and move them about, but after a while I realised that the only way to do this would be with a board or a grid and we're not allowed, also it'd be too hard to make the game without it being too over complicated.
So I decided against that idea, I might keep it in mind though for next term and the board game. I then came up with the idea of a Final Fantasy style battle system and I've gone with that idea and I really think that it works.
Whats unique about my game though is the way in which players play, each card has a value, stronger cards are worth 3, 4 or even 5 while weaker cards are worth less. The cards chosen by the player must add up to a value of 20. So depending on the player and how they want to play you will always be playing against a different style of play, the two extreme examples are one player chooses 20 weak cards with a value of 1 each while another chooses only a few extremely powerful cards but sacrifices a lot in terms of numbers. It's a very interesting system and I'm very happy with it. I've gone through two prototypes already and I'm pretty sure that the game works now, at the moment I'm going through the stages of balancing the cards out not making any too powerful or weak and so on. I want to get to the stage where there is a way to beat any hand, in other words there is no perfect way to play. I'll explain a lot more about my game later I just don't want to explain everything in text it's kind of hard to understand, I'll get some images up too hopefully and stick my rules up soon.
Tuesday, 17 November 2009
Playing with Lighting


Monday, 16 November 2009
A Bit More Movement
A Bit More Movement
Just a final thought on my still walk before I leave it forever, there was a banana on the scene so I thought I'd stick on a bit of old school animation like scooby doo. Moving the banana on its own and nothing else to give the illusion that the robot is moving.
Robot Animation Test


Tuesday, 10 November 2009
Rollercoaster - The Moon
Sunday, 8 November 2009
Space the Final Frontier...

scrap metal.Thursday, 5 November 2009
The Problem with Robots and How to Use this to My Advantage

Monday, 2 November 2009
Robot Animation Test
Here is a short clip of a robot I built in Seminars to test out modelling, it's a bit shorter than I intended but it took so long to render that I'm not going to bother adding anything to it. This is just a trial to show how all the controls work. I now need to apply the same principles and animation mechanics to my own designs. Anyway enjoy.
Tuesday, 27 October 2009
Modelling - Splines
First we made a room. which was really simple to get the basics done and then add things later. It brought back memorys of trying to do this last year for my narratives project but doing it a really long way. That's what I've found so far this year everything I thought that I knew about studio max is rubbish and there's always a much shorter easier way to do everything. Which is good but annoying at the same time. Wednesday, 21 October 2009
Roller Coaster Design
I think that it's time I started thinking about designing a weird and wonderful rollercoaster, the trouble is all I can think about is this...
All I can say is that cadburys make good adverts and that this reminds me of when my mum used to make me watch coronation street, bad times. It's a cool advert though and I like the look of it a lot. I think that I want to mix things up a bit though with this project, I seem to be going for a very serious look with my Robot project so I think I'm going to go for a more cartoon looking idea with this. And give it a very interesting style, so influences....
Banjo-Kazooie has always has a really cool look I think and with Nuts and Bolts on Xbox 360 they've used the next gen graphics amazingly, while everyone else seems to be trying to get everything to look as realistic as possible Rare seem happy doing what they're doing. What I love about the look of this is how everythings stitched or stuck together, it's hard to explain but it makes everything look a lot more detailed than just flat surfaces.Futurama's a pretty good place to start aswell, I think I'm going to go with space as the theme for my rollercoaster because of the things that I can do with it, a vast expanse that I can stick anything into. Got so much work to do....
Monday, 19 October 2009
Animation Research
Like an idiot I managed to go to a lecture that didn't exist today, but it's ok I spent my time in the library instead and found some really useful books that I think will definately come in handy with this animation project.
First I found a book called 'Computer Animation' that was written by a number of different authors and editted by John Halas it's good but focused mainly on how 3D software works and wasn't that useful. I also found 'Animation Design' which was a compilation of lots of different artist work.
The best books I found though were 'Timing for Animation' written by Harold Whitaker & John Halas, but also featured a foreward by John Lasseter. It's a very specific book that looks at how the timing for animation works and how to do it right. The best book by far though was 'The Animation Survival Kit' by Richard Williams, this is a really good book focused mainly on 2D work but the ideas will still work for 3D. I've borrowed it out anyway, what I like most about it though is that it looks at how to give life to your characters, using subtle techniques to bring them to life, really really good. I'm glad I got up this morning.
Why Can't I Render!

Wednesday, 14 October 2009
Robot Moodboard

Work and Organisation
Well now that I've had all of my work for my seminars for this year shown to me I know that I'm going to have to work hard, very hard to stay on top. On the plus side though I'm very happy with all the work thats been set, it looks fun and interesting. My tutor for games design work on diddy kong racing though how cool is that the first game I ever had, but yeah lot of work to do should be cool though.
One thing I can do though to make things much easier for everyone is keep my blog organised, its all well and good posting stuff up all the time but not so good if nobody can find it. So to sort this out I'm going to tag every post I do. Also I'll use some colour coding my usual blue for Andy's animation work, green for Simon Wallet's presentation work and yellow for Brad Warrens games design seminars. Oh I'll also do Jool's Successful Principles and Practices lectures in red.
Tuesday, 13 October 2009
Train - 3D Studio Max Modelling

Of Bots and Bananas
New brief, 'Design, build and animate a model of a complex Bipedal Robot that can walk slip trip and fall.' I think it's pretty cool and I can hopefully use this task to build up my modelling and animation skills. The only problem is making it funny!
For me the slipping on a banana routine is probably overdone and represents an old type of comedy, so the problem remains how to make this funny? The idea that I have at the minute is to build up an aura around a character, almost like the first scenes of Star Wars.

From the first scene Darth Vader appears in you know automatically that he is important and a bad ass. What I would like to do is create a character or a robot in this case and make him look cool and scary maybe even using music to add to the aura. As we know though 'pride comes before a fall' and I think it would be more comic to build up a character before knocking them down to earth. It's just an idea anyway but I quite like it and I think its a more interesting way to use the tired old banana gag. It would be interesting to see how the animation of this works mainly having a very serious tone then imediately switching to a very silly and stupid. Anyway I've got 10 pages of designs to get on with so we'll see how it goes.
Monday, 12 October 2009
Greatest Animation I've Seen
Ok This is hard because I'm a huge fan of Pixar and everything they've ever done however the best piece of animation I have ever seen has to be the epic Final Fantasy 7: Advent Children, the movie sequel to the best selling playstation game.
This is for two reasons; 1. I am a huge Final Fantasy fan and even though FF8 is my favourite I've always had a special place in my heart for FF7, basically this film is purely for the fans satisfaction it answers none of the questions you may have with the story from the game, its a standalone story that to be honest is very heavy going and hard to understand.
So what makes this so great?
The animation is superb, from the second you see it your literally blown away, no 3D animation I have ever seen looks so realistic, pixar may be the kings of 3D animation but they always use a very cartoon like style that is great for their target audience, however Square Enix use realistic looking characters. The same amount of care has been put into this game as Square Enix put into any of their games, it looks superb and sounds great, the music in particular is epic in everyway. But what makes this film truly great is the way they use animation, because the characters look so realistic it is possible to wonder why not just make a live action film? It's in the fight scenes that the reasons behind the animation truly shows.
Everything is so over the top characters jump miles (literally) into the air swinging huge weapons with all the grace of a ballet dancer. It's hard to explain but take for instance 'Flying Tiger Hidden Dragon', although a great film you always notice the fact that the charcters are on wires, however Advent Children through the use of animation makes you believe that the charcters are capable of such gravity defying acts.
What makes this film a great piece of animation is not only that it has amazingly detailed characters and enviroments but also that it uses this animation to do things that wouldn't be possible in any live action film. Anyway I can talk forever about Final Fantasy so I think It'd just be better to watch a clip.
Saturday, 19 September 2009
Character Design - Greatest Heroes
As I said in a post earlier I've been looking a lot at character design lately and been designing my own, I've got about 4 done at the minuite I just need some a scanner and a bit of time on photoshop and I'll post them up here.
However I stumbled upon this the other day and thought it was quite relevant, http://uk.gamespot.com/greatest-video-game-hero/standings/index.html. This is a vote online that is currently going on the website www.gamespot.com , I found it quite interesting to see how all the gaming heroes compare in the eyes of the public. Anyway check it out one thing I would say though is that the list tends to be comprised very much of nintendo characters that are very franchisable (mario, yoshi, etc). Amazing characters none the less but they don't really have the depth of character that some of the others have that haven't done that well on the list. Don't get me wrong pac-man was an amazing game for its time but can anybody really say that he has the same amount of depth in character as Cloud (Final Fantasy VII) or Master Chief (Halo). But it's still a good list.
Like I said I'll have some cool pics up here soon, hopefully before term starts and then I'll try and work on turning them 3D over the year but I want to focus a lot more on my work this year.
Thursday, 17 September 2009
Very Cool Video
Check this out, I just clicked onto youtube today and checked out this amazing video on the featured videos section. This is awesome, sometimes you just have to take your hat off and say wow, I can't even begin to think how much work went into this. Amazing....
Tuesday, 23 June 2009
Character Design - Mirror Opposites
What I can think of is my vast knowledge of final fantasy. When designing their characters they often use mirror opposites on their main characters often the main antagonist and protagonist. For instance on the left is an image of the promotional artwork for the Final Fantasy 7 film 'Advent Children'. The character 'Cloud' (left) is meant to directly contrast the character Sephiroth (right), his blonde spiky hair the exact opposite to Sephiroths long silver hair. What is interesting is that the conventional use of colour to define good and evil isn't used here, typically the good guy will be dressed in bright vibrant colours while the bad guy will wear dark moody colours, here more subtle methods are used to determine good and evil.
A better example of mirrored characters comes from Final Fantasy 8. The characters are exact opposites and rivals in everything, this is shown best in their character design. Squall (right) the main character has brown hair and a short jacket while his rival Seifer (left) has blonde hair and a long jacket. This use of mirror opposites is best shown in the scars they have on their faces. Given to each other in the epic opening movie http://www.youtube.com/watch?v=q09quI356sQ (watch it is awesome) they both go across their forehead and down under their eye in opposite directions. Another Perfect World?
players who ruled the world. This just shows however that these aern't games they're places where people live out lives different to their own, maybe it's possible to create a society online that is perfect and we can all live in it like the Matrix. Who knows personally I can't think of anything worse but it could happen, I enjoy gaming and like the idea of MMOs creating a character that represents me and roaming around with a cool sword doing quests, things that I can't do in the real world but not totally living in the world. Update - Past Project and Future Plans
So over the summer I'm going to design and atleast start 3D modelling a couple of cool characters. I want a real final fantasy style look to these characters because they are probably some of the characters in any form of media that mean the most to me, probably because the games and so long and deep that you feel like you've actually gone on a journey with them. I probably won't be able to achieve this but I want to design a cool couple of characters and see how it turns out. Friday, 15 May 2009
English Rose - Finished
English Rose - Finished
Ok while I was modelling my Avatar today I got a chance to add sound to one of my flash animations. Anyway here it is basically the idea behind it is the same as with my logo, in that it looks at the idea of the places you've been and lived directly influencing who you are. I also used this as an opportunity to adress one of my own personal issues, I'm from Huddersfield in West Yorkshire and I've lived there all my life and for some reason I'm quite proud of that but now that I've moved away I feel slightly more distant from the place I grew up.
Basically I used the song 'English Rose' by the Jam (no copyright infringement intended only used out of a huge amount of respect) and put it into a different context. What I'm trying to say with this animation is that although I've left it's still my home because of the people I know there and the experiences I had there have directly influenced who I am.
Anyway I hope you like it I know my description of the video is incredibly corny and I apologise sincerly, however although I'm from Huddersfield however it doesn't mean I'll ever say its a particulary brilliant place and I've made fun of it slightly in the video in a subtle way, but it's an important place to me so I felt that it was only right to get this into my Identities package.
Wednesday, 13 May 2009
Avatar Update
Monday, 11 May 2009
Update & Final Element - English Rose
So anyway I wanted to do a bit of a tribute to that. Basically my idea is based around the song 'English Rose' by the Jam, 'No matter where I roam I will return to my English Rose'. I do want to explore and see as much as I can in my life and I see University as being the first step. However what I wanted to show here was that I guess Huddersfield in West Yorkshire will always be my home and the most important place in my life because the experiences I had there made me who I am (God that sounds corny). So basically it starts with a short of Earth then that zooms in, then Europe, then England, then Yorkshire and so on.
I've also gone to town on the images for this creating them all my self, I'm actually very happy with them basic but quite cool I like to think. But yeah I think that it's going quite well really, it's pretty on the brief as well because it explores an aspect of my personality and who I am. It does work so well with the music as well a beautiful nostalgic song and the symbol for Yorkshire is a rose so result. It's almost finished I've just got to fine tune the last few images and stick them onto my animation and I'm done but it's looking pretty good so hopefully I'll have it finished for tomorrow, but I've got an essay to be writing as well so who know but yeah I'll post up them video very soon....











