Sunday, 8 November 2009

Space the Final Frontier...

Space the Final Frontier...
I've been flicking through my online journal recently and I noticed that I've not really explained much about my plans for the rollercoaster design. So here I go, I've chosen space as my starting point, this is because I like the freedom that this allows, basically I really want to test out modelling a lot of different enviroments and this would be more easily achieved using space as a starting point than underwater.
However although space is infinate apparently, in my designs it doesn't have to be so I'm going to model an orrery that is upside down, basically all the planets are going to be hung in the air and the rollercoaster will interloop between this. Also every planet will have a very different look to it, this will allow me to model a variety of different enviroments for example, the planet closest to the sun will be almost like a desert and the one furthest away will be ice.

As for how I want it to look, I'm going for a very cartoon, very blocky approach to designing it, the problem with sci-fi for me is that everything looks too sleak and shiny. So I think it'd be a different approach to have something that looks very poorly constructed, maybe even made of scrap metal.
I've been playing a lot of Banjo-Kazooie Nut's and Bolt lately and I really like how some of the vehicles look, they're not sleak or well built but they work. I'm going to go for something very similar for my rollercoaster, it's going to look rough and poorly built (in it's appearance, my modelling will be top notch, hopefully) but it works, however it wouldn't pass a safety inspection. To get this across in my animation I'll have a lot of jumps and tight twists with the cart often quite close to falling of the tracks.

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